Six Ages: Ride Like the Wind
This absorbing game is the successor to a 20-year-old PC program called King of Dragon Pass, and in the two decades it’s taken to arrive, very little has come close to the intricate weirdness of its hand-painted design. Part civilisation game, part legend and part geography field trip, it tasks the player with guiding the fortunes of an Iron Age tribe. You consult a cabinet of bickering advisers on everything from farming, exploration, diplomacy and war to magic, religious worship and how best to re-enact ancient legends. It’s extraordinarily deep, packed with discoveries, and lit up with a dry intelligence that few other games approach.